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making Out of Time
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making videogames for everyone that lasts
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slow computing
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basking in the shade: after the downpour
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making ESPER//EXILE
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transitioning into linux for game development
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moving away from long games
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what if we don't need to write flexible game code?
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Megaman 8 Reflections
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who are big game engines for?
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thoughts on lightweight enemy programming
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Ys I Reflections
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to who do we owe ourselves to?
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reject nothing
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the death of great men: remembering david lynch
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basking in the shade: a fork in the road
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2024 in review